Building white model data beautification
This product provides examples of using SuperMap series products to realize building white model beautification based on building vector surface data or building model data. The main SuperMap GIS products and uses include: processing data with SuperMap iDesktop/iDesktopX, beautifying data with SuperMap Hi-Fi 3D SDK for Unreal, browsing and displaying with SuperMap iClient3D for WebGL.
The main processing flow is as follows:
- Data Processing : Use SuperMap iDesktop/iDesktopX 11i (2023) to process raw building vector faces or building model data.
- Unreal Engine Project Settings : Set up Unreal Engine projects.
- Material association relationship establishment : establish the association relationship between attribute fields of data and Unreal Engine materials.
- Packaging and publishing : Packaging and publishing the Map.
- Batch Export Materials : Batch export Unreal Engine PBR materials to architectural white model S3M data.
- Materials applied in WebGL client : export materials to SuperMap iClient3D for WebGL 11i (2023) to quickly copy the beautification effects implemented in Unreal Engine.