Unreal Engine Engineering Settings

After data processing is complete, set up Unreal Engine project. The procedure is as follows:

  1. Create a new Unreal Engine project and copy and paste the Building Materials folder into the Project/Content folder.
  2. Follow the software installation guide to install SuperMap Hi-Fi 3D SDK for Unreal.
  3. After installation, create a new scene according to the data type and load the building S3M tile data in the scene via the SuperMap editor control.
  4. At this point, the data appears pristine, with only colors and no texture materials.
  5. The effect of loading S3M tile data into the scene is shown in the following figure: