Unreal Engine Engineering Settings
After data processing is complete, set up Unreal Engine project. The procedure is as follows:
- Create a new Unreal Engine project and copy and paste the Building Materials folder into the Project/Content folder.
- Follow the software installation guide to install SuperMap Hi-Fi 3D SDK for Unreal.
- After installation, create a new scene according to the data type and load the building S3M tile data in the scene via the SuperMap editor control.
- At this point, the data appears pristine, with only colors and no texture materials.
The effect of loading S3M tile data into the scene is shown in the following figure: