| Accessors |
accessor
consistent with gltf model parameters
One accessor corresponds with one bufferview
It is used for defining the data type, data format, and layout of bufferview
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| Animations |
Animation set of Gltf models
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| Asset |
Asset
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| Attributes |
Properties of basic graphic elements
(Defined by gltf format.
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| BaseColorTexture |
Basic texture parameter (One of PBR parameters)
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| Buffers |
gltf data buffer zone
Positions data using uri. uri can refer to an external file (like bin).
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| BufferViews |
Tile set of Gltf
bufferview represents tiles (or blocks) of one buffer.
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| Channels |
Channel information on animations
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| Gltf |
Gltf model class
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| Images |
Image
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| Materials |
Materials
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| Meshes |
Meshes
The mesh structure represents a real geographical instance appeared on a scene
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| Nodes |
Node information
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| PbrMetallicRoughness |
PBR parameter
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| Primitives |
Basic graphic element information
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| Samplers |
Sampler
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| Scenes |
Scene of gltf model
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| Target |
Target point.
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| Textures |
Texture
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