Accessors |
accessor
consistent with gltf model parameters
One accessor corresponds with one bufferview
It is used for defining the data type, data format, and layout of bufferview
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Animations |
Animation set of Gltf models
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Asset |
Asset
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Attributes |
Properties of basic graphic elements
(Defined by gltf format.
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BaseColorTexture |
Basic texture parameter (One of PBR parameters)
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Buffers |
gltf data buffer zone
Positions data using uri. uri can refer to an external file (like bin).
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BufferViews |
Tile set of Gltf
bufferview represents tiles (or blocks) of one buffer.
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Channels |
Channel information on animations
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Gltf |
Gltf model class
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Images |
Image
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Materials |
Materials
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Meshes |
Meshes
The mesh structure represents a real geographical instance appeared on a scene
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Nodes |
Node information
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PbrMetallicRoughness |
PBR parameter
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Primitives |
Basic graphic element information
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Samplers |
Sampler
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Scenes |
Scene of gltf model
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Target |
Target point.
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Textures |
Texture
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