Situation Evolution Manager

Introduction

It can be used to make Path Animation, Blink, Attribute Animation, Show, Rotate, Scale and Grow animations.

The prerequisite is that there is a plot in the map or scene, and the plot is in the selected state.

Basic Steps

  1. Open a map/scene, click 2D Plotting/3D Plotting >Situation Evolution Manager to pop up the Situation Evolution Manager dialog.
  2. New Group. Right click in the empty area on the left control, select New Group to create a new animation group as follows.
  3. Fig: New Group

    Select a created group, users can use other commands in the context menu.

    • Rename Group: Rename the group.
    • Delete Group: Delete the group with the animations inside it.
    • Merge to previous group: users can move the group to previous group and delete current group at the same time.
    • Clear Group: Clear the animations in the group.
    • Up: Move the group upward.
    • Down: Move the group downward.
  4. Create Animation. Select a plotting in the scene, and select an animation type in the drop down list.
  5. Fig: Create the Animation

    Right click the created animation, then all commands in the context menu can be used:

    • Rename Animation: Rename the animation.
    • Delete Animation: delete the selected animation.
    • Split Group: Based on the animation, the animation group is divided into two groups.
  6. Modify Animation Properties. Modify the animation properties in Animation Properties.
  7. Fig: Modify Animation Properties

    Start Time: to modify the start time of the animation, there are two ways, one is to change the value in Start Time, the other one is to drag the slider bar on the left.

    Duration: to modify the playing duration, there are two ways, one is to change the value in Duration, the other one is to drag the slider bar on the left.

    In addition, each kind of animation has its own properties as follows:

    The supported animation types for each kind of plotting are as follows:

    Table: Supported Animation Types for Each Kind of Plotting
    The type of animation Point Plotting Vector Mode Point Plotting Bulletin Mode Point Plotting Model Mode The line and region plotting
    Path Animation
    v
    v
    v
    X
    Blink
    v
    v
    v
    v
    Attribute Animation
    v
    v
    X
    v
    Show
    v
    v
    X
    v
    Rotate
    v
    X
    v
    X
    Scale
    v
    v
    v
    X
    Grow
    X
    X
    X
    v
  8. After the animation setting, it can control the animations by Play, Pause, Stop, Reset.
  9. Save and open animations. After finishing making the animation, click Save to save it as XML file. Click Open to open the saved XML file, and its properties can be modified.

Note

  1. Before creating the animation, it is needed to select the plotting.
  2. It takes the group as the unit when playing the animation, that is, it will play next group after finishing playing one group.
  3. The start time of the animation is relative to the group.

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