Plugin installed successfully, but the interface does not show? |
First of all, you need to confirm whether the plug-in has been successfully installed, and then confirm whether the plug-in content is displayed. The procedure is as follows:
- Click Settings -> Plugins on the right side of the Unreal Engine panel. In the plugins panel that pops up, confirm whether there is SuperMap plug-in in the installed module. If there is, it means that the installation is successful. If not, it means that the installation is not successful, and it needs to be operated according to the software installation.
- Turn on Show Plugin Content by clicking on the right side of the Content Browser panel -> Settings -> Content -> Show Plugin Content .
- After installing and displaying the plug-in content, you can find and view the SuperMap plug-in content under the Plugins folder in the Content Browser.
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Repeated installation of plug-ins causes errors |
It is recommended to install plug-ins according to the steps ofsoftware installation to avoid plug-in functions and operation errors. |
Generate Visual Studio project files option is not available in the project right-click menu |
In Windows environment, fix by doing the following:
- Click Epic Games installation folder -> Luncher -> Engine -> Binaries -> Win64 , go to Win64 folder, select and copy UnrealVersionSelector.exe.
- According to the Unreal Engine installation path, enter the Unreal Engine installation folder -> Engine -> Binaries -> Win64 folder, paste the application copied in step 1 into this folder, then double-click Run, select Yes in the Question dialog box that pops up, and select OK in the next Success dialog box.
- Go back to the folder where the project is located and right-click on the project to see the Generate Visual Studio project files option in the right-click menu.
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No license certificate in operation mode |
- After this problem occurs, first verify that the license is installed or installed correctly. If it is not installed or installed incorrectly, follow the license configuration.
- This product only supports operation in the selected viewport mode. If Run Mode selects New Editor Window , a license error is prompted.
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Mouse operation is not possible in run mode |
- Check to see if the profile is imported. If not, it is recommended to follow the initial settings.
- Check if the game mode is set to PlanGameMode. If not, click Toolbar -> Blueprint List -> World Scene Reload -> Game Mode -> Select GameModeBase Class -> PlaneGameMode .
- Check SuperMap_MainActor's attribute parameters in the scene world outline to see if automatic player activation is enabled. If enabled, it needs to be modified to disabled .
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Layer Add button does not work |
In the Scene World Outliner pane, see if SuperMap_MainActor is imported. If not, drag the Content Browser -> Plugins -> SuperMap Content -> BluePrints -> SuperMapUI -> SuperMap_MainActor Blueprint class into the level viewport. |
After running, there are cases such as missing Lut textures, garbled text, etc. |
This happens with some decompression software, replace it with Winrar (64-bit) to decompress the product package. |