Instructions for use
Use the Situation Simulation Manager to animate Path Animation, Blink, Attribute Animation, Show, Rotate, Scale, and Grow.
The pre-condition for animating with the Situation Simulation Manager "is that a label exists in the map or scene and is selected.
Operation steps
- Open Map/Scene, on the 2D/3D Plotting tab Situation Simulation "group, click the Situation Simulation Manager" button, The Situation Simulation Manager "dialog box pops up.
- Create a new animation group. Right click the blank space of the control on the left side of the dialog box, and select Create New Group "to create a new animation grouping in the pop-up menu. As shown in the following figure.
- Rename Group: Rename the animation group..
- Delete Group: Delete Animation group, including animations already contained in it.
- Merge to Previous Group: You can move animation in an animation group to a previous animation group and delete the current animation group.
- Clear Group: Clears the animation in the animation group.
- Move Up: Moves the animation group up.
- Move Down: Moves the animation group down.
- Create an animation. Select the label in the scene, and in the drop-down list on the left, select the animation to be created, such as Path Animation, as shown in the following figure:
- Rename Animation: Renames the animation.
- Delete Animation: You can delete the currently selected animation.
- Split Group: Based on this animation, split the animation group it belongs to.
- Modify Animation Properties. In the Animation Properties "tab, make changes to the selected Animation Properties.
- animation is set, the Playback control of the animation can be realized through the Play, Pause, Stop, and Reset buttons.
- Save and open the animation. After the animation is completed, you can click the "Save" button to save the animation as an XML file. The Open button opens an existing XML file that saves animation to the Situation Simulation Manager, and supports the modification of its properties.
Figure: New Animation Group |
After selecting a created animation group, the More Commands in the pop-up Context Menu is available:
Figure: Creating an animation |
Right click on the created animation, and the commands in the Context Menu are available:
Figure: Modifying Animation Properties |
Start Time: There are two ways to modify the Start Time of the animation. One is to directly modify the value of "Start Time" in the Properties Panel, and the other is to left-click the time bar corresponding to the animation and directly drag it to modify.
Duration: There are two ways to modify the playback duration of the animation. One is to directly modify the value of "Animation Playback Time" in the Properties Panel, and the other is to right-click the time bar corresponding to the animation and directly drag it to modify.
In addition, each animation has its own attributes, which are described as follows:
The specific supported animations for
each type of label are shown in the following table:
for Point, Line and Region Symbols SupportAnimation type | Point Label Vector Mode | Point Label Billboard Mode | Point Label Model Fill | Line and Region Symbols |
Path Animation | √ | √ | √ | X |
Blink | √ | √ | √ | √ |
Attribute Animation | √ | √ | X | √ |
Show | √ | √ | X | √ |
Rotate | √ | X | √ | X |
Scale | √ | √ | √ | X |
Grow | X | X | X | √ |
Precautions
- When creating an animation, you must first select the label object you want to animate.
- Animation playback is based on animation groups, that is, after playing an animation group, the next animation group will be played.
- The Start Time of an animation is relative to the animation group.