Load CityGML
Function Description
SuperMap iDesktopX supports directly loading CityGML data in the scene for browsing and viewing. CityGML (City Geography Markup Language) is an open data model and exchange format based on XML, used for storing and exchanging virtual 3D city models. It is an application schema of Geography Markup Language (GML) 3.1.1, published by the Open Geospatial Consortium (OGC) and the Geographic Information Standards Committee (TC211) of the International Organization for Standardization (ISO).
This function only loads CityGML data in the scene for visual browsing, and does not save the data to the scene.
Function Entry
- Layer Manager -> Common Layers collection node right-click menu -> Load CityGML
Operation Instructions
- Create or open a scene, click Layer Manager -> Common Layers collection node right-click menu -> Load CityGML, and the "Open CityGML Data" dialog box appears.
- Enter the file path: Click the select button on the right side of the CityGML data in the dialog box, select the CityGML data to be loaded in the "Open CityGML File" dialog box, click the Open button, then you will return to the "Open CityGML Data" dialog box, and the text box will display the storage path of the specified data.
- Projection setting: Check the radio button before Projection Setting, click the Set button, and perform projection settings in the Coordinate System Setting dialog that appears. For detailed operations, please refer to Projection Settings.
- Import projection file: Check the radio button before Import Projection File, click the select button on the right side, and select a coordinate system file (*.shp, *.prj, *.mif, *.tab, *.tif, *.img, *.sit, *.xml) in the Import Coordinate System File dialog.
- After the settings are completed, click OK to execute the loading of CityGML data. After successful loading, a layer node will be added under the Common Layers collection node in the Layer Manager, corresponding to the loaded CityGML data.