Environment Light Map

Usage

Environment light mapping is a technology that simulates real lighting effects. By applying texture maps containing lighting calculation results to object surfaces, it can achieve real-time and efficient lighting rendering.

This function is only supported by 3D Scene Rendering Engine V2. The system provides matching environment light map materials (extraction code: smsw, click the blue text to access).

Function Entry

  • Scene tab -> Properties group -> Scene Properties button -> Scene Properties panel -> Weather Weather option -> Environment Light Map module

Operation Steps

  1. Open the scene and load data with PBR materials.
  2. Click the Scene tab -> Properties group -> Scene Properties to open the Scene Properties panel.
  3. In the Sky Weather option, find the Environment Light Map module, and set specific parameter values as needed to achieve the desired lighting effect.
    • Enable: Use the enable check box to control whether to enable the environment light map.
    • Texture Source: Click the Open button on the right, import the texture map containing lighting calculation results (*.ktx2, *.hdr) through the popped-up open panel. Click the Delete button to remove the environment light map from the scene.
    • Texture Intensity: Used to adjust the texture intensity value to change the display brightness of the texture. The value range is 0-8, and the default is 2. 0 indicates the lowest intensity and the darkest overall ambient light. As the value increases, the intensity increases and the texture gradually becomes brighter.

Related Topics

View/Set 3D Scene Properties