Environment Light Map
Usage
Environment light mapping is a technology that simulates real lighting effects. By applying texture maps containing lighting calculation results to object surfaces, it can achieve real-time and efficient lighting rendering.
This function is only supported by 3D Scene Rendering Engine V2. The system provides matching environment light map materials (extraction code: smsw, click the blue text to access).
Function Entry
- Scene tab -> Properties group -> Scene Properties button -> Scene Properties panel -> Weather Weather option -> Environment Light Map module
Operation Steps
- Open the scene and load data with PBR materials.
- Click the Scene tab -> Properties group -> Scene Properties to open the Scene Properties panel.
- In the Sky Weather option, find the Environment Light Map module, and set specific parameter values as needed to achieve the desired lighting effect.
- Enable: Use the enable check box to control whether to enable the environment light map.
- Texture Source: Click the Open button on the right, import the texture map containing lighting calculation results (*.ktx2, *.hdr) through the popped-up open panel. Click the Delete button to remove the environment light map from the scene.
- Texture Intensity: Used to adjust the texture intensity value to change the display brightness of the texture. The value range is 0-8, and the default is 2. 0 indicates the lowest intensity and the darkest overall ambient light. As the value increases, the intensity increases and the texture gradually becomes brighter.
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