ObliqueBuilder - Texture Compression

Instructions for Use

Support for setting the Texture Compression format of data, thereby reducing the amount of video memory used by texture images. It is recommended to use different Texture Compression types for different purposes of data. Texture Compression formats currently supported include WebP, DXT, CRN _ DXT5, KTX2.0.

This tool is not to be used alone and needs to be paired with other GPA tools such as ObliqueBuilder - Generate S3M .

Parameter Description

Parameter Name Parameter Description Parameter Type
Texture Compression Format
(Optional)
Use different Texture Compression formats for different purposes of data to reduce the amount of video memory used by texture images. Includes WebP, DXT, CRN _ DXT5, KTX2.0.
  • WebP: It is recommended to select this value when Tile Data is used on the mobile side, and transparent texture is supported.
  • DXT: When this value is selected, Result Data has the smallest video memory occupation, the shortest processing time, and the largest total amount of data.
  • CRN _ DXT5: When this value is selected, the Result Data takes up slightly less video memory, takes the longest processing time, and has the largest amount of data.
  • KTX2.0: When this value is selected, Result Data is available on both PC and mobile terminals. The mobile terminal does not support transparent textures
Note: In iServer 11.1.1 and above in the Linux environment, the corresponding parameter value needs to be set according to whether the node depends on multiple concurrency.
  • The Texture Compression type cannot be set to CRN _ DXT5 if the node depends on multiple concurrency.
  • If the node does not depend on multiple concurrency, all parameter values can be set. However, if the Texture Compression type is to be set to CRN _ DXT5, it is necessary to temporarily comment out the LD _ PRELOAD parameters in the product package/bin/setenv. Sh file by using the # symbol before starting the iServer, so as to ensure normal generation of the Tile. Failure to do so may result in an exception to the Tile generation process and failure to generate Result Data.
TextureCompressType
Whether to perform Texture Remapping
(Optional)
Set whether to perform Texture Remapping for data. It is not checked by default. Texture Remapping can solve the unreasonable situation of Splice Texture in some Oblique Photography Model data, thus improving the performance of data line selection. Boolean
Parameter Settings
(Optional)
Does not need to be set separately, it is automatically set when linked with other GPA tools Oblique Builder Parameters

Output Result

Parameter Name Parameter Description Parameter Type
ObliqueBuilder - Texture Compression ObliqueBuilder - Texture Compression obliqueBuilderParameters