类的使用
com.supermap.realspace.threeddesigner.TextureMapParameter
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使用TextureMapParameter的程序包 程序包 说明 com.supermap.realspace.threeddesigner -
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com.supermap.realspace.threeddesigner中TextureMapParameter的使用
返回TextureMapParameter的com.supermap.realspace.threeddesigner中的方法 限定符和类型 方法和说明 TextureMapParameter
TessellationParameter. getUVWParam()
获取纹理贴图参数,参数类型为TextureMapParameter的com.supermap.realspace.threeddesigner中的方法 限定符和类型 方法和说明 static GeoModel3D
ModelBuilder3D. linearExtrude(Geometry geometry, boolean bLonLat, double height, double twist, double scaleX, double scaleY, TextureMapParameter texParam)
已过时。static GeoModel3D
ModelBuilder3D. linearExtrude(Geometry geometry, boolean bLonLat, LinearExtrudeParameter extParam, TextureMapParameter uvwParam)
线性拉伸,可进行贴图设置。static GeoModel3D
ModelBuilder3D. loft(Geometry geometry, GeoLine3D line, boolean bLonLat, int Chamfer, ChamferStyle style, TextureMapParameter texParam)
放样static GeoModel3D
ModelBuilder3D. loft(Geometry geometry, GeoLine3D line, boolean bLonLat, LoftParameter loftParams, TextureMapParameter uvwParam)
放样void
TessellationParameter. setUVWParam(TextureMapParameter textureMapParameter)
设置纹理贴图参数static boolean
ModelBuilder3D. uvwMap(GeoModel3D model, TextureMapParameter texParam)
模型贴纹理:按模型整体进行纹理贴图映射static boolean
ModelBuilder3D. uvwMap(Skeleton skeleton, TextureMapParameter texParam)
骨架贴纹理:按骨架进行纹理贴图映射
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