Packaging and publishing
This section describes how to package and publish a Map. The procedure is as follows:
- Before packaging, make sure you open Unreal Engine -> Project Settings -> Project -> Packaging -> Use pak file .
- If it is enabled, you need to set Unreal Engine -> Project Settings -> Project -> Packaging -> Advanced -> Additional non-asset directories to copy , create an array element and paste the folder path of AutomaticMatchingMaterials_S3M.json into the index text box.
- If it is not open, you need to set Unreal Engine -> Project Settings -> Project -> Packaging -> Advanced -> Additional non-asset directories to copy or additional non-asset directories to package , create an array element and paste the folder path of AutomaticMatchingMaterials_S3M.json into the index text box.
- Once setup is complete, package the project according to the Project Packaging Operations Guide.
- After packaging is complete, run exe to display the beautification effect.
The beautification effect is shown in the following figure: