SuperMap UGC is the tranditional map tile formats of SuperMap. The map tile in same version can be generic.

Table 1  The version of SuperMap UGC map tiles

Cache version Description Whether to support to publish cache in static Whether to support to create and publish cache in static Whether to support the cache management

Default output path

Original

Compact

Original

Compact

Original

Compact

5.0

The caches used by SuperMap iServer 6R(2012) SP1 or later.

output path\cache\{map name}

4.0

The caches used by SuperMap iServer 6R and SuperMap iServer 6R(2012).

√ (Default)

Non-background Transparent: output path\cache\{map name}_{TileSize}*{TileSize};
Background Transparent: output path\cache_t\{map name}_{TileSize}*{TileSize}.
Example: World_100x100, the 100 is the hex system with size of 256 tiles.

3.1

iServer 2.0 caches, namely the simple caches.

 

 

 

output path\cache\{map name}_{TileSize}*{TileSize}, such as World_256x256.

3.0

iServer 2.0 caches.

 

 

 

 

 

 

 

2.1

The IS.NET cache use new map cache generation scheme.

 

 

 

 

 

 

 

2.0

IS.NET cache.

 

 

 

 

 

 

 

1.0

3D scene caches, namely, the global subdivision 1.0 caches.

 

 

 

output path\{3D scene name}, such as scene_olympicgreen.
Note:
  • Publish pre-cached tiles: SuperMap iServer supports to publish the pre-generated map tiles as services for the client's using.
  • Create and publish caches dynamically: It means to create and publish map tiles dynamically while browsing map. You can configure the dynamic cache version by using the parameters of UGCMapProvider.
  • Precache management: Create and manage map tiles online through Distributed Map Tiling module.
  • 5.0 version cache can be used for 2D and 3D. The local partitioning cached file can be used in 3D services.
  • SuperMap UGC map tiles can be generated by Distributed Tiling service or SuperMap iDesktop, SuperMap iObjects. You can Configure to use SuperMap UGC map tiles directly.
  • In Linux system, when map services use UGCV5 format dynamic caches, or when generating UGCV5 format tiles by Distributed Tiling service, caching operation maybe fails due to the restrictions of inode. So we recommend you to clear those useless files regularly. inode is an area in computer dedicated to storing file meta information. Its size can be specified when formatting the disk. If the inode table is full, though the disk still has space, the file storage operation fails.