Texture Remapping
Instructions for use
The Texture Remapping "function is to operate on the decorated Oblique Photography Model data, which can optimize the texture of Model Data and improve the loading performance. Texture Remapping is currently only supported for OSGB Data in osgb format.
Operation steps
- On the 3D Data tab, in the Oblique Photography group, from the Data Processing drop-down menu, click the Texture Remapping button. The Texture Remapping "dialog pops up.
- Specify Root Node
: Click the button and select the OSGB Data root node for Texture Remapping in the pop-up Open dialog box.
- Delete
: Click this button to delete the specified file.
- Target Path: Save path of Result Data. You can type the address by yourself or click the button after the text box. Select.
- Process Thread Count: 4 threads participate in the operation by default, and the user can customize the number of threads. After
- setting the above parameters, Texture Remapping can be executed.