View/Set Instanced Layer Properties

Instructions

When an instanced layer is selected as the current layer in the layer manager, open the layer properties panel to set properties such as the minimum/maximum visible altitude, display mode, rendering mode, etc., to control the visualization effect of the instanced layer.

Entry

  • Scene tab->Properties group->Layer Properties button->Layer Properties panel
  • Layer Manager->Instanced Layer Right-Click Menu->Layer Properties button->Layer Properties panel

Steps

  1. After selecting an instanced layer in the layer manager, click the Scene tab->Properties group->Layer Properties button, or click the Layer Right-Click Menu->Layer Properties button. The layer properties panel will pop up on the right side of the software.
  2. Basic settings:
    • Visible: Check the "Visible" checkbox to display all objects in the layer.
    • Layer Name: Displays the layer name.
    • Layer Title: Defaults to the layer name as the layer title, which is modifiable.
  3. Filter settings:
    • Minimum/Maximum Visible Elevation Value: Displays and sets the minimum/maximum visible elevation value of the current observation point relative to objects in the 3D layer. If the elevation of the current observation point is less/greater than this value, the objects in the 3D layer will be invisible. Unit: meters.
  4. Advanced settings:
    • Display Mode: Sets the layer display mode.
      • Blend Mode: Multiplies vertex colors and textures for blended display.
      • Grayscale Mode: Displays only the grayscale texture, ignoring vertex colors.
      • Solid Color Mode: Ignores vertex colors and texture colors, displaying only the fill color, which defaults to white.
      • No Blend Mode: Displays the texture if the data has a texture, otherwise displays the vertex color.
      • Color Mode: Displays only vertex colors, ignoring textures.
    • Rendering Mode: Used to set the rendering mode of objects in the layer, including Double Sided, Clockwise, and Counterclockwise.
      • Double Sided: Renders both the front and back faces of objects from the current viewpoint.
      • Clockwise: Renders faces with clockwise vertex order from the current viewpoint.
      • Counterclockwise: Renders faces with counterclockwise vertex order from the current viewpoint.