Edit Model Object
Feature Description
When the model dataset layer is in edit mode, you can edit the geometric information of model objects and modify model sub-objects.
Function Entry
- Scene Window -> Right-click on the selected Model Object -> Edit Model
Operation Steps
Edit Geometric Information
- In the currently opened scene window, select the model object to be edited, right-click, and choose Edit Model from the context menu. The Edit Model dialog will appear.
- In the "Geometric Information" window, you can configure the position, rotation, and scaling of the model object.
- Position: Enter the coordinates of the spatial location in the Longitude/Latitude/Height fields. Changing the position will move the model.
- Rotation Settings: Enter the counterclockwise rotation angles around the X/Y/Z axes in the corresponding fields. Adjusting these angles changes the rotation state of the model.
- Scaling Settings: Enter the scaling factors along the X/Y/Z axes. Adjusting these values changes the size of the model.
- Maintain Uniform Scale: Checked by default. When scaling the model, changing any one of the X/Y/Z values will automatically adjust the others to ensure uniform scaling.
- After configuring the parameters, click "OK" to save the changes. Click "Reset" to discard the changes and revert to the pre-edited state.
Edit Sub-object Information
- In the currently opened scene window, select the model object to be edited, right-click, and choose Edit Model from the context menu. The Edit Model dialog will appear.
- In the "Sub-object Information" window, you can view sub-object details, edit materials, and delete sub-objects.
- View Sub-object Information: The overview module displays the number of vertices, triangles, and LOD levels.
- Switch LOD Level: Use the Current LOD dropdown to switch between LOD levels of the model.
- Enable Sub-object Selection: Check this box to activate sub-object selection. Left-click in the scene to select a sub-object. The selected sub-object's ID, vertex count, and triangle count will be displayed.
- Material Editing: After selecting a sub-object, click the Material Edit button to open the "Material Editing" dialog.
- Material Color: Click the dropdown button to select a color from the color palette. Click "OK" to apply the color to the sub-object in real time.
- Texture: Click the dropdown to choose a texture from the data source, or click "Replace" to open a dialog where you can select a texture file (*.png, *.jpg, *.jpeg, *.bmp, *.gif). Click "Open" to complete the texture replacement.
- Texture Coordinate Offset: Set the offset along the X/Y axis by direct input, up/down arrows (step: 0.01), or mouse scroll (step: 0.01). The default value is 0. Click "OK" to apply the changes in real time.
- Texture Coordinate Scaling: Set the scaling factor along the X/Y/Z axis by direct input, up/down arrows (step: 0.01), or mouse scroll (step: 0.01). The default value is 1. Click "OK" to apply the changes in real time.
- Texture Coordinate Rotation: Set the rotation angle around the X/Y/Z axis by direct input, up/down arrows (step: 0.01), or mouse scroll (step: 0.01). The default value is 0. Click "OK" to apply the changes in real time.
- Instanced Delete Sub-object: Check the "Instanced Delete Sub-object" box, then click "Delete Sub-object" to remove all objects with the same skeleton from the currently selected sub-object.
- Delete: Click the "Delete Sub-object" button to remove the currently selected sub-object.
- After completing the parameter settings, click "OK" to save and apply the changes. Click "Reset" to discard the changes and revert to the pre-edited state.