Edit Model Object

Feature Description

When the model dataset layer is in edit mode, you can edit the geometric information of model objects and modify model sub-objects.

Function Entry

  • Scene Window -> Right-click on the selected Model Object -> Edit Model

Operation Steps

Edit Geometric Information

  1. In the currently opened scene window, select the model object to be edited, right-click, and choose Edit Model from the context menu. The Edit Model dialog will appear.
  2. In the "Geometric Information" window, you can configure the position, rotation, and scaling of the model object.
    • Position: Enter the coordinates of the spatial location in the Longitude/Latitude/Height fields. Changing the position will move the model.
    • Rotation Settings: Enter the counterclockwise rotation angles around the X/Y/Z axes in the corresponding fields. Adjusting these angles changes the rotation state of the model.
    • Scaling Settings: Enter the scaling factors along the X/Y/Z axes. Adjusting these values changes the size of the model.
    • Maintain Uniform Scale: Checked by default. When scaling the model, changing any one of the X/Y/Z values will automatically adjust the others to ensure uniform scaling.
  3. After configuring the parameters, click "OK" to save the changes. Click "Reset" to discard the changes and revert to the pre-edited state.

Edit Sub-object Information

  1. In the currently opened scene window, select the model object to be edited, right-click, and choose Edit Model from the context menu. The Edit Model dialog will appear.
  2. In the "Sub-object Information" window, you can view sub-object details, edit materials, and delete sub-objects.
  3. View Sub-object Information: The overview module displays the number of vertices, triangles, and LOD levels.
  4. Switch LOD Level: Use the Current LOD dropdown to switch between LOD levels of the model.
  5. Enable Sub-object Selection: Check this box to activate sub-object selection. Left-click in the scene to select a sub-object. The selected sub-object's ID, vertex count, and triangle count will be displayed.
  6. Material Editing: After selecting a sub-object, click the Material Edit button to open the "Material Editing" dialog.
    • Material Color: Click the dropdown button to select a color from the color palette. Click "OK" to apply the color to the sub-object in real time.
    • Texture: Click the dropdown to choose a texture from the data source, or click "Replace" to open a dialog where you can select a texture file (*.png, *.jpg, *.jpeg, *.bmp, *.gif). Click "Open" to complete the texture replacement.
    • Texture Coordinate Offset: Set the offset along the X/Y axis by direct input, up/down arrows (step: 0.01), or mouse scroll (step: 0.01). The default value is 0. Click "OK" to apply the changes in real time.
    • Texture Coordinate Scaling: Set the scaling factor along the X/Y/Z axis by direct input, up/down arrows (step: 0.01), or mouse scroll (step: 0.01). The default value is 1. Click "OK" to apply the changes in real time.
    • Texture Coordinate Rotation: Set the rotation angle around the X/Y/Z axis by direct input, up/down arrows (step: 0.01), or mouse scroll (step: 0.01). The default value is 0. Click "OK" to apply the changes in real time.
  7. Instanced Delete Sub-object: Check the "Instanced Delete Sub-object" box, then click "Delete Sub-object" to remove all objects with the same skeleton from the currently selected sub-object.
  8. Delete: Click the "Delete Sub-object" button to remove the currently selected sub-object.
  9. After completing the parameter settings, click "OK" to save and apply the changes. Click "Reset" to discard the changes and revert to the pre-edited state.