Set up scene feature display

Instructions for use

The Scene Properties panel, which pops up from the Scene Properties button in the Properties group on the Scene tab, organizes Show Settings for certain features in the scene.

Function entrance

  • Scene tab-> Properties group-> Scene Properties button-> Scene Properties panel-> General Properties module

Parameter Description

  • FPS Information

    Used to control whether the frame rate Statistic Infomation is displayed in the scene. Select the checkbox corresponding to this attribute to display FPS Information in the scene; otherwise, the display of FPS Information in the scene is turned off. FPS Information displayed includes:

    • Average Frame Rate: The average frame rate of the current scene display refresh. Frame rate is a metric used to measure the number of frames and is measured in frames displayed per second (Frames per Second, or FPS). The higher the average frame rate, the smoother the Scene Brow sing.
    • Best Frame Rate: The maximum frame rate at which the scene can be displayed.
    • Worst Frame Rate: The minimum frame rate at which the scene can be displayed.
    • Number of triangle planes: The number of triangle planes of the feature displayed in the current scene.
  • Always Render

    Controls whether the Vector Layer continues to render in real-time when the current scene loses focus. When the Always Render "checkbox is selected, it indicates that real-time rendering continues after the scene loses focus; when the attribute is not selected, real-time rendering stops as soon as focus is lost.

  • Earth

    Used to control whether the Earth is displayed in the scene.

  • Compass The right area of

    Scene is the Compass of Scene. Compass is mainly used to browse and control the scene, including operations such as zooming in, zooming out, rotating, leveling and erecting the scene. If the "Compass" checkbox is checked, Compass is displayed; otherwise, it is not displayed.

  • Ocean

    Used to control whether to display the flow effect of Ocean on the simulated Earth in the scene. When the camera altitude is less than 800 km, if the "Ocean" check box is checked, the flow effect of Ocean will be displayed, otherwise it will not be displayed.

  • Atmosphere In

    Scene, the atmosphere is one of the elements that simulate the surrounding environment of the earth on the periphery of the sphere to enhance the sense of reality. If the "Atmosphere" check box is checked, the atmosphere is displayed, otherwise it is not displayed.

  • Longitude and Latitude Network

    It is used to control whether to display the longitude and latitude grid of the simulated earth in the scene. If the check box of "Longitude and Weft Net" is checked, the Longitude and Weft Net will be displayed; otherwise, it will not be displayed.

    If the check box of "Longitude and Latitude Grid" is selected, the check box of "Graticules Label" "will become available, which is used to control whether the text information of longitude and latitude of the longitude and latitude grid can be displayed.

  • Status Bar The bottom of the

    Scene is the status bar of the Scene, which is used to display the coordinate value (longitude and latitude coordinates) of the current mouse point in the Scene, the elevation value of the current mouse point, and the camera height. If the "Status Bar" check box is checked, the Status Bar will be displayed; otherwise, it will not be displayed.

  • Scale

    Used to display the current scale in the Scene. If the "Scale" check box is selected, Display Scale will be displayed; otherwise, it will not be displayed.

  • Accept Shadow

    Check the Accept Light Shadows check box to make the current scene accept shadows.

  • Tin Terrain Skirt Turning on the Tin Terrain Skirt "increases the Display Effects of TIN Terrain by preventing terrain cracks from appearing

    when they are present. If the skirt height is too small, the terrain crack will still exist. Currently, the skirt height can be set within the value range of 0, + ∞, and the unit is m. When the value is 0, the default calculated height value will be used.

  • Show Altitude

    Used to control whether the elevation value of the current mouse point is displayed. It is used together with the status bar. When the "Status Bar" check box is checked, check the "Show Altitude" "check box to display the height value of the current mouse point. If the" Show Altitude "" check box is not checked, the height will be displayed as 0. If you only check "Show Altitude" "and do not check" Status Bar ", it will not Show Altitude.

  • Dynamic Highlight

    When the OSGB/OSGB Cache layer is loaded in the scene, select "Dynamic Highlight" "and move the mouse in the scene. When the Move Stop by Mouse to a model, the Model Object will be highlighted. The Dynamic Highlight feature is available for OSGB/OSGB Cache layers, not for Oblique Photography Model.

  • Out To Pitch
  • It is used to set whether to perform the pitching operation when the scene is enlarged to the surface, which can improve the user's experience to a greater extent.

  • Show Overlap

    When there are many Texts in the scene and the current scale is small, the Texts in the scene may overlap each other. If the "Show Overlap" "check box is not selected, the system will automatically filter out the input Text according to the capping condition of Text on the scene, so as to avoid capping. If the Show Covered Objects check box is selected, no filtering will be performed when Text is covered in the scene. Show AllText.

  • Overlap Parameter Settings

    When the "Show Overlap" "check box is not checked, click the" Overlap Parameter Settings "" button to set the Overlap Bounds. When the distance between two objects is greater than distance value, the object is displayed; when the distance is Less than or equal to the value, the object is not displayed. The function of Show Overlap is not only applicable to Text in the scene, but also to thematic elements in 3D Thematic Map, that is, when the phenomenon of capping occurs between thematic elements, it can also be controlled by this check box. Select the icon layer. If No overlap is checked and the associated label layer is selected in the cache Layer Properties, the icon and the corresponding label will be displayed and hidden.

  • Deep optimization

    It is used to improve the depth accuracy and solve the problem that the model faces that are close to overlapping but not overlapping will flicker from a distance. Before opening Deep optimization, you need to install SuperMap in the Bin folder under the directory. The IsRenderScene WithTexture BufferParameter Settings of XML is true.

  • Transparent optimization

    Turn on Transparent Optimization to optimize Transparenct Sort. When the Transparent optimization "checkbox is checked, the layer order does not affect the transparency effect.

Caution:
  • If the current scene is Plane Scene, the display of Ocean, Atmosphere, Longitude and Latitude Grid, and Graticules Label is not supported.
  • Currently, Desktop 3D GIS Rendering Engine V2 does not support setting Deep optimization and Transparent optimization parameters.