Instructions
The "Scene Properties" panel, accessed via the "Scene Properties" button in the "Properties" group on the "Scene" tab, organizes display settings for certain features within the scene window.
Function Entry
- Scene Tab->Properties Group->Scene Properties Button->Scene Properties Panel->Basic Properties Module
Parameter Description
- Frame Rate Information
Controls whether to display frame rate statistics in the scene. Checking the corresponding checkbox for this property enables the display of frame rate information in the scene; otherwise, it is disabled. The displayed frame rate information includes:
- Average Frame Rate: The average frame rate for refreshing the current scene display. Frame rate is a measure of frame count, measured in Frames per Second (FPS). A higher average frame rate indicates smoother scene browsing.
- Best Frame Rate: The maximum frame rate the scene can display.
- Worst Frame Rate: The minimum frame rate the scene can display.
- Number of Triangle Faces: The number of triangle faces for features currently displayed in the scene.
- Always Render
Controls whether to continue real-time rendering of the vector layer when the current scene loses focus. When the "Always Render" checkbox is selected, real-time rendering continues after the scene loses focus; when this property is not selected, real-time rendering stops immediately upon losing focus.
- Earth
Controls whether to display the Earth in the scene.
- Navigation Compass
The right area of the scene window contains the navigation compass, primarily used to control scene browsing, including operations like zooming in, zooming out, rotating, and leveling/tilting. If the "Navigation Compass" checkbox is checked, the navigation compass is displayed; otherwise, it is not.
- Ocean Water Body
Controls whether to display the flow effect of ocean water bodies simulating Earth's oceans in the scene. When the camera height is below 800km, checking the "Ocean Water Body" checkbox displays the ocean water body flow effect; otherwise, it is not displayed.
- Atmosphere
In the scene window, there are simulated environmental elements around the Earth outside the globe, one of which is the atmosphere, enhancing realism. If the "Atmosphere" checkbox is checked, the atmosphere is displayed; otherwise, it is not.
- Graticule
Controls whether to display the graticule (lines of latitude and longitude) simulating Earth in the scene. Checking the "Graticule" checkbox displays the graticule; otherwise, it does not.
If the "Graticule" checkbox is selected, the "Graticule Labels" checkbox becomes available, controlling whether the latitude and longitude text information of the graticule can be displayed.
- Status Bar
The bottom of the scene window is the status bar, used to display the coordinate values (latitude and longitude coordinates) of the current mouse point in the scene window, the elevation value of the current mouse point, and the camera height. Checking the "Status Bar" checkbox displays the status bar; otherwise, it does not.
- Scale Bar
Used to display the current scale in the scene window. Checking the "Scale Bar" checkbox displays the scale bar; otherwise, it does not.
- Accept Shadows
Checking the "Accept Light Shadows" checkbox enables the current scene to accept shadows.
- TIN Terrain Skirt
When cracks exist in the TIN terrain, enabling "TIN Terrain Skirt" can avoid displaying terrain cracks, thereby improving the display effect of the TIN terrain. A skirt height that is too small may still result in terrain cracks. Currently, setting the skirt height is supported, with a value range of [0,+∞] in meters. When the value is 0, the default calculated height value is used.
- Display Height
Controls whether to display the elevation value of the current mouse point. Used in conjunction with the status bar, when the "Status Bar" checkbox is checked, checking the "Display Height" checkbox displays the elevation value of the current mouse point. If the "Display Height" checkbox is not checked, the height is displayed as 0. Checking only "Display Height" without checking "Status Bar" will not display the height.
- Dynamic Highlight
When a 3D tile layer is loaded in the scene, checking "Dynamic Highlight" causes models to highlight as the mouse moves over them in the scene. The dynamic highlight function is suitable for 3D tile layers and not for oblique photography models.
- Zoom to Ground for Pitch
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Used to set whether to perform a pitch operation when zooming to the ground in the scene, which can significantly improve user experience.
- Display Overlapped Objects
When there are many text objects in the scene and the current scale is relatively small, text objects in the scene may overlap each other. If the "Display Overlapped Objects" checkbox is not checked, the system will automatically filter out subsequently input text objects based on their overlap situation in the scene to avoid overlap. If the "Display Overlapped Objects" checkbox is selected, when text objects overlap in the scene, no filtering is performed, and all text objects are displayed.
- Overlap Parameter Settings
When the "Display Overlapped Objects" checkbox is not checked, you can click the "Overlap Parameter Settings" button to set the overlap range. When the distance between two objects is greater than this value, the object is displayed; if it is less than or equal to this value, it is not displayed. The function of displaying overlapped objects is not only applicable to text objects in the scene but also to thematic elements in 3D thematic maps. That is, when thematic elements overlap, this checkbox can also control whether processing is applied. Selecting an icon layer, if "Enable Icon-Label Association Avoidance" is checked and a related label layer is selected in the tile layer properties, the icon and its corresponding label will be shown or hidden in association.
- Depth Optimization
Used to improve depth accuracy and solve the issue where model faces that are nearly overlapping but not actually overlapping may flicker when viewed from a distance. Before enabling depth optimization, it is necessary to set the IsRenderSceneWithTextureBuffer parameter in the SuperMap.xml file located in the Bin folder of the installation directory to true.
- Transparency Optimization
When there are incorrect transparency effects between multiple layers or within a single layer, checking the "Transparency Optimization" checkbox changes it to a layer-independent transparency sorting, where layer order does not affect the transparency effect, thereby resolving related issues. Currently, transparency optimization is only supported for S3M tile data generated from source data such as BIM/architectural white models/city detailed models/oblique photography 3D models. In the 3D Scene Rendering Engine V1, before enabling transparency optimization, you need to set the IsRenderSceneWithTextureBuffer parameter in the SuperMap.xml file within the bin folder of the installation directory to true.
- HDR Mode
This parameter is only available in 3D Scene Rendering Engine V2, used to improve image quality and increase details in brightness and darkness.
Notes:- If the current scene is a planar scene, displaying ocean water body, atmosphere, graticule, and graticule labels is not supported.
- Currently, 3D Scene Rendering Engine V2 does not support setting the depth optimization parameter.
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