Usage
The Scene Properties panel, which pops up through the Scene Properties button in the Properties group on the Scene tab, organizes display settings for certain elements in the scene window.
Function Entry
- Scene tab -> Properties group -> Scene Properties button -> Scene Properties panel -> Basic Properties module
Parameter Description
- Frame Rate Information
Used to control whether to display frame rate statistics in the scene. Checking the checkbox corresponding to this property means displaying frame rate information in the scene; otherwise, the display of frame rate information in the scene will be turned off. The displayed frame rate information includes:
- Average Frame Rate: The average frame rate of current scene display refresh. Frame rate is a metric used to measure frames, and its measurement unit is frames per second (FPS). The larger the average frame rate, the smoother the scene browsing.
- Best Frame Rate: The maximum frame rate that the scene can display.
- Worst Frame Rate: The minimum frame rate that the scene can display.
- Triangle Count: The number of triangles of elements displayed in the current scene.
- Always Render
Used to control whether to continue real-time rendering of the vector layer when the current scene loses focus. When the "Always Render" checkbox is selected, it means continuing real-time rendering after the scene loses focus; when not selected, real-time rendering stops immediately after losing focus.
- Earth
Used to control whether to display the earth in the scene.
- Navigation Compass
The right area of the scene window is the navigation compass of the scene window. The navigation compass is mainly used to control scene browsing, including zooming in, zooming out, rotating, flattening, and tilting the scene. If the "Navigation Compass" checkbox is checked, the navigation compass is displayed; otherwise, it is not displayed.
- Ocean Water
Used to control whether to display the flow effect of ocean water simulating the earth's oceans in the scene. When the camera height is lower than 800 km, if the "Ocean Water" checkbox is checked, the flow effect of ocean water is displayed; otherwise, it is not displayed.
- Atmosphere
In the scene window, there are also environmental elements around the sphere simulating the earth's surroundings. The atmosphere is one of them, used to enhance realism. If the "Atmosphere" checkbox is checked, the atmosphere is displayed; otherwise, it is not displayed.
- Graticule
Used to control whether to display the graticule simulating the earth in the scene. If the "Graticule" checkbox is checked, the graticule is displayed; otherwise, it is not displayed.
If the "Graticule" checkbox is selected, the "Graticule Label" checkbox becomes available, used to control whether the longitude and latitude text information of the graticule can be displayed.
- Status Bar
The bottom of the scene window is the status bar of the scene window, used to display the coordinate value (longitude and latitude coordinates) of the current mouse point, the elevation value of the current mouse point, and the camera height in the scene window. If the "Status Bar" checkbox is checked, the status bar is displayed; otherwise, it is not displayed.
- Scale Bar
Used to display the current scale in the scene window. If the "Scale Bar" checkbox is checked, the scale bar is displayed; otherwise, it is not displayed.
- Receive Shadow
Checking the "Receive Light Shadow" checkbox enables the current scene to receive shadows.
- TIN Terrain Skirt
When TIN terrain has cracks, enabling "TIN Terrain Skirt" can avoid displaying terrain cracks, thereby improving the display effect of TIN terrain. If the skirt height is too small, terrain cracks will still exist. Currently, setting the skirt height is supported. The value range is [0,+∞], in meters. When the value is 0, the default calculated height value is used.
- Display Height
Used to control whether to display the elevation value of the current mouse point. Used together with the status bar. When the "Status Bar" checkbox is checked, checking the "Display Height" checkbox displays the elevation value of the current mouse point; if the "Display Height" checkbox is not checked, the height is displayed as 0. Checking only "Display Height" without checking "Status Bar" will not display the height.
- Dynamic Highlight
When a 3D tile layer is loaded in the scene, check "Dynamic Highlight". When the mouse moves in the scene and moves over a model, this model object is highlighted. The dynamic highlight function is suitable for 3D tile layers, not for oblique photography models.
- Zoom to Surface Pitch
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Used to set whether to perform a pitch operation when the scene is zoomed to the surface, which can greatly improve the user experience.
- Display Overlapped Objects
When there are many text objects in the scene and the current scale is small, text objects in the scene may overlap each other. If the "Display Overlapped Objects" checkbox is not checked, the system will automatically filter out later input text objects according to the overlap situation of text objects in the scene, thereby avoiding overlap. If the "Display Overlapped Objects" checkbox is selected, when text objects in the scene overlap, no filtering is performed and all text objects are displayed.
- Overlap Parameter Settings
When the "Display Overlapped Objects" checkbox is not checked, you can click the "Overlap Parameter Settings" button to set the overlap range. When the distance between two objects is greater than this distance value, the object is displayed; when it is less than or equal to this value, it is not displayed. The function of displaying overlapped objects is not only applicable to text objects in the scene, but also to thematic elements in 3D thematic maps. That is, when thematic elements overlap, this checkbox can also control whether to process them. Select an icon tile layer. If Enable Icon-Text Association Avoidance is checked, and the associated text label layer is set through the tile layer context menu, icons and corresponding labels will be displayed and hidden in association.
- Depth Optimization
Used to improve depth precision and solve the problem of flickering when model faces that are close to overlapping but do not overlap are viewed from a distance. Before enabling depth optimization, set the IsRenderSceneWithTextureBuffer parameter of SuperMap.xml in the Bin folder of the installation directory to true.
- Transparency Optimization
When there are transparency errors between multiple layers or a transparency error in a single layer, after checking the "Transparency Optimization" checkbox, transparency sorting becomes independent of layers, and layer order does not affect the transparency effect, thereby solving related problems. Currently, only S3M tile data generated from BIM/building white model/city fine model/oblique photography 3D models as source data supports transparency optimization. In 3D Scene Rendering Engine V1, before enabling transparency optimization, set the IsRenderScenewithTextureBuffer parameter in the SuperMap.xml file in the bin folder of the installation directory to true.
- HDR Mode
This parameter is available only in 3D Scene Rendering Engine V2, and is used to improve image quality and increase light and dark details.
Notes:- If the current scene is a planar scene, displaying ocean water, atmosphere, graticule, and graticule labels is not supported.
- Currently, 3D Scene Rendering Engine V2 does not support setting depth optimization parameters.
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