Fundamentals of Constructing Other Hierarchical Structures for Tile Directories

After generating image pyramids from image data, different resolution layers are obtained. The system determines the start and end levels, and assigns level numbers to each layer based on resolution. Level 1 corresponds to the lowest resolution image layer, Level 2 to higher resolution than Level 1, and Level 3 to the highest resolution.

The generated tile results vary depending on storage types.

  1. When using "Original" storage type:
    • Following global geographic coordinate system rules, each level's image data is divided into blocks. Each block's data is saved as a tile file named: nRow_nCol_nVersion.postfix

      Where:
      nRow: Row number in global grid (minimum 4 characters, zero-padded)
      nCol: Column number in global grid (minimum 4 characters, zero-padded)
      nVersion: Tile version number (default: 0000)
      Postfix: File extension (default: *.png)

    • Group tile files using "Grouping Grid" rules for storage organization.
  2. When using "Compact" storage type:
    • Compress and encrypt all tile files within a group into three files: Name.~, Name.sc, Name.sc00

      Where Name represents the tile root directory name (e.g., day)

 

SuperMap employs a global geographic coordinate system-based quad-tree tiling mode for terrain/image data division. This establishes a unified global grid subdivision model applicable to both global-scale and regional-scale data. The system supports maximum 21 levels, with Level 0 corresponding to the coarsest resolution layer in image pyramids.