Load Tile

Instructions for use

SuperMap iDesktopX provides the load tile function, which mainly includes:

  • Load tile: Adds existing tile data to the scene in the scene, including: image tile files (*.sci3d; *.sci; *.sit; *.tiff), 3D terrain tile and upload files (*.sct), 3D vector tile files (*.scv), 3D tiles files (*.scp), global map tiles files (*.sci), raster volume data tile files (*.scvo).
  • Load all tiles in a folder: Batch adds existing tile data to the scene in the scene.

Function Access

  • Scene tab > Data group -> Tile
  • Layer Manager -> Normal Layer Set Node Context Menu -> Add Image Tile Layer/Add Model Tile Layer/Add Vector Tile Layer/Add Map Tile Layer
  • Layer Manager -> Terrain Layer Set Node Context Menu -> Add Terrain Tile and Upload

Operation Steps

Add Tiles

  1. After creating or opening a scene, perform the following operations to open the add tiles dialog:
    • Click the button part of Scene tab > Data group -> Tile item;
    • Click the drop-down button part of Scene tab > Data group -> Tile item, and select Load Tiles... from the pop-up drop-down menu;
    • Right-click on the Normal Layer node in the Layer Manager, and choose Add Image Tile Layer/Add Model Tile Layer/Add Vector Tile Layer/Add Map Tile Layer from the context menu.
    • Right-click on the Terrain Layer node in the Layer Manager, and choose Add Terrain Tile and Upload from the context menu.
  2. In the pop-up "Open Layer File" dialog, select the 3D tiles file to load, then click the "Open" button to complete the loading of the 3D tile data.
  3. The newly loaded 3D tile data is displayed as a 3D layer on the simulated Earth in the scene. For 3D terrain tile and upload, a 3D terrain layer node is added under the "Terrain Layer" node in the Layer Manager, corresponding to the newly loaded 3D terrain tile data layer; for other 3D tiles, a 3D tile layer node is added under the "Normal Layer" node in the Layer Manager, corresponding to the newly loaded 3D tile data layer.

    Double-click the left mouse button on either of these nodes, and the 3D globe will roam to the layer bounds corresponding to that layer, with appropriate zooming for display.

Batch Add Tiles

  1. After creating or opening a scene, click the drop-down button part of the Tile item in the ribbon > Scene tab > Data group, and select Load All Tiles in Folder... from the pop-up drop-down menu.
  2. The "Browse Folder" dialog pops up; specify the folder containing the 3D tiles in the dialog. Click the "OK" button to add all 3D tiles files under the selected folder to the current scene.
  3. The newly loaded 3D tile data is displayed as 3D layers on the simulated Earth in the scene. For 3D terrain tile and upload, corresponding 3D terrain layer nodes are added under the "Terrain Layer" node in the Layer Manager; for other 3D tiles, corresponding 3D tile layer nodes are added under the "Normal Layer" node in the Layer Manager.

    Double-click the left mouse button on either of these nodes, and the 3D globe will roam to the layer bounds corresponding to that layer, with appropriate zooming for display.

Load Tiles via Nested SCP

  1. After creating or opening a scene, perform the following operations to open the add tiles dialog:
    • Click the button part of Scene tab > Data group -> Tile item;
    • Click the drop-down button part of Scene tab > Data group -> Tile item, and select Load Tiles... from the pop-up drop-down menu;
    • Right-click on the Normal Layer node in the Layer Manager, and choose Add Model Tile Layer from the context menu.
  2. In the pop-up "Open Layer File" dialog, select the nested SCP (*.scp), then click the "Open" button to complete the loading of the 3D tile data. Nested SCPs can be generated via the Toolbox -> 3D Data -> Tile Tools -> Generate Nested SCPs tool.
  3. 3D tiles loaded via nested SCP are displayed as a layer group under the Normal Layer node in the Layer Manager.
    • The parent layer node corresponds to the nested SCP.
    • The child layers correspond to the sub-SCPs recorded within the comprehensive nested SCP file.
    • The parent layer node context menu provides options for visibility, selectability, zoom to layer, jump to layer, open file location, and remove.
    • The child layer node context menu is consistent with that of a regular 3D tile layer. For specific operations, see Layer Context Menu.
    • Child layers can be reordered and styled within the layer group but cannot be moved out or deleted. They can only be removed by deleting the parent layer.

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