View/Set 3D Scene Properties
Instructions for use
The Scene Properties panel provides various parameters for viewing or setting the current Scene Properties, which can be used to adjust the scene Display Effects. When you modify a parameter on the panel, the scene Display Effects changes with the value of the attribute you set.
Function entrance
- Scene tab-> Properties group-> Scene Properties button
Operation steps
- Open the scene whose properties you want to view or set.
- Click the Scene tab-> Properties group-> Scene Properties button to pop up the Scene Properties panel. You can adjust various parameters through the basic and advanced panel options to control the scene Display Effects.
- The Scene Properties Basic Seting includes:
- Scene: This module can view Scene Name: and Scene Type. Adjust parameters such as field angle mode, camera angle of view , camera zoom magnification, terrain Scale Factor, and number of Selectable Layers.
- Camera zoom ratio: It is used to adjust the step change ratio during camera zoom, and the value range is 0.1 ~ 8.0. The higher the value, the more the camera position changes when using the mouse wheel for camera zoom operations. Conversely, a smaller value means that the camera position changes less when the mouse wheel is used for camera zooming. It is recommended that you adjust the scale appropriately to achieve accurate camera zoom, depending on the extent of the scene or the level of data detail.
- Terrain Scale: Used to adjust the scale of Terrain Data along the vertical direction, so as to highlight the relief state of the terrain.
Caution:
Viewshed Analysis
, 2-Point Visibility Analysis , For Multi-Point Visibility Analysis , you need to set the Scale Factor to 1 to ensure that the Analyst Result is correct.
- General Properties : Controls the visibility of the status bar, Compass, and other elements in the scene.
- Globe Polygon Offset : Used to resolve flickering that occurs when layers overlap in the scene.
- Sun Position: Adjust the position of the sun track control in the Scene, using the Uppe-left corner of the window as the reference point. This parameter needs to be used in conjunction with the Scene module-& > Browse Within Group-& > Visible and Track functions to simulate and adjust the sun effect .
- Scene: This module can view Scene Name: and Scene Type. Adjust parameters such as field angle mode, camera angle of view , camera zoom magnification, terrain Scale Factor, and number of Selectable Layers.
- Scene Properties Sky Weather settings include:
- Sun: Settings Adjust the Sun-illumination effect at the camera position.
- Sunlight time varies with camera position "is checked
- by default, which means when roaming in Global, Simulate the Sun-illumination effect with the time set by the sun trajectory axis as the time at the camera position.
- Color: Only supported by the 3D Scene rendering engine V2 , the color of the sunlight in the scene is set through the color panel, and the Default Color is white.
- Intensity: Only supported by 3D Scene Rendering Engine V2 . It is used to set the sunlight intensity. The higher the value, the stronger the sunlight.
- Enable Sunbeam: Only supported by 3D Scene Rendering Engine V2 , it is used to set whether to enable Sunbeam.
- Beam intensity: It is only supported by 3D Scene rendering engine V2 , and is used to set the solar beam intensity. The default value is 0.5, and the value range is 0.0, 5.0.
- Maximum brightness: only supported by 3D Scene rendering engine V2 , used to set the maximum brightness of the sun beam, the default value is 2.0, and the value range is 0.0, 20.0. The adjusted parameters can be reset to the system defaults
- by clicking the Restore to Defaults button.
- Shadow : Used to adjust the shadow effect in the scene. It needs to be used together with the Shadow Model in the Context Menu of the layer.
- Environment Map : Only supported by 3D Scene Rendering Engine V2 , it is used to set Environment Map parameters in the scene and simulate realistic lighting effects. For example, the reflection effect of glass, metal and other material surfaces.
- Volume Cloud : Support the setting of volume cloud wind speed, wind direction and thickness, cumulus cloud coverage and rendering quality, which can be used to simulate the real cloud effect in the scene.
- Atmosphere : Only supported by the 3D Scene rendering engine V2 , it enhances the realism of the scene by simulating the scattering of light in the atmosphere.
- Fog : Only supported by the 3D Scene rendering engine V2 , it supports high fog and can be used to simulate realistic fog effects.
- Sky box: It is only supported by 3D Scene rendering engine V2 . It is enabled by default. Without affecting the rendering performance, it can simulate the sky background at different times and under different weather conditions through an image, such as early morning, dusk, cloudy day, cloudy day, sunny day, etc. The system provides the matching sky box material (extraction code: smsw, click the blue word to access).
- Image: Click the Select button and select *.png/*.jpg skybox image in the pop-up dialog box; click the Delete button to remove the skybox image in the current scene.
- Rotation: The default is 0. Set the rotation angle of the skybox image by the rear arrow or typing.
- Sun: Settings Adjust the Sun-illumination effect at the camera position.
- Scene Properties post-processing settings include:
- Exposure: only 3D Scene Rendering Engine V2 is available. It supports setting the scene exposure. The value range is 0.0, 5.0. The default value is 1.0. Exposure can be used to adjust the lightness and darkness of the scene . The higher the value, the brighter the scene, and the lower the value, the darker the scene.
- Scene Color: It is used to set the overall display color of objects in the scene. It supports setting and adjusting the brightness, contrast, hue, saturation and gamma of the scene. The adjusted parameters can be reset to the system defaults by clicking the Restore to Defaults button.
- Ambient Occlusion : Available only with the 3D Scene Rendering Engine V2 , using Screen-Space Ambient Occlusion (SSAO) technology, It is used to enhance the reality of object surface illumination in 3D Scene, and can improve the three-dimensional sense and detail performance of the scene.
- Flood : Available only with the 3D Scene Rendering Engine V2 , it simulates the scattering of light across the surface of an object.
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