Model Texture Mapping
Usage Instructions
The Model Texture Mapping tool is used to generate texture coordinates (UV) for model objects, establishing an accurate mapping from the model to the texture to ensure the correctness of model texture mapping. After the operation, the calculation results will be saved in the source data.
Parameter Description
Parameter Name | Parameter Description | Parameter Type |
---|---|---|
Model Object (Optional) |
Specifies the model object to be processed, which can be provided by the output of the Import Model tool. This parameter and the 3D Geometry parameter are mutually exclusive. | Model |
3D Geometry (Optional) |
Specifies the geometric object to be processed, which can be provided by tools with an output type of GeoModel3D, such as Convert to 3D Model. This parameter and the Model Object parameter are mutually exclusive. | GeoModel3D |
Texture Mapping Parameter | Sets the texture mapping parameters, which can be provided by the output of the Texture Coordinate Mapping Parameter tool. | TextureMapParameter |
Output Result
Parameter Name | Parameter Description | Parameter Type |
---|---|---|
Success | Indicates whether the operation was successful. If successful, the log outputs "true" and the calculation results are saved in the source data. Otherwise, the log outputs "false". | Boolean |