3D Tiles to S3M

Feature Description

Support converting 3D Tiles 1.0Data generated based on Oblique Photography Model and artificial modeling data into S3m data.

Parameter Description

Parameter Name Parameter Description Parameter Type
JSON File Path Enter the entry file (tileset. JSON) for the source 3D Tiles data. String
Output directory Set the storage path of Result Data. String
File Type
(Optional)
Select the Data Type of the source 3D Tiles. Select 3D Tiles if the Source Data of 3D Tiles is artificial construction model, and select Oblique Photography if it is Oblique Photography Model data. CacheDataType
Vertex Compression Type
(Optional)
Set the vertex compression type for the data, including none, Draco Cpmression (Draco), and Meshopt compression (meshopt).
When the source 3D Tiles data is Draco Cpmression and the vertex compression type is Draco Cpmression during conversion, the model may have deformation
SPSVertexCompressType
Texture Compression Type
(Optional)
Set the data Texture Compression Type. Includes WebP, DXT (PC device), Standard CRN, CRN _ DXT5 (PC), KTX 2.0. For Tile with different purposes, it is recommended to use appropriate Texture Compression mode to reduce the amount of video memory used by texture images.
  • WebP: It is recommended to select this value when Tile Data is used on the mobile side, and transparent texture is supported.
  • DXT: When this value is selected, Result Data has the smallest video memory occupation, the shortest processing time, and the largest total amount of data.
  • CRN _ DXT5: When this value is selected, the Result Data takes up slightly less video memory, takes the longest processing time, and has the largest amount of data.
Note: In iServer 11.1.1 and above in the Linux environment, you need to set the corresponding parameter value according to whether the node depends on multiple concurrency.
  • The Texture Compression type cannot be set to CRN _ DXT5 if the node depends on multiple concurrency.
  • If the node does not depend on multiple concurrency, all parameter values can be set. However, if the Texture Compression type is to be set to CRN _ DXT5, it is necessary to temporarily comment out the LD _ PRELOAD parameters in the product package/bin/setenv. Sh file by using the # symbol before starting the iServer, so as to ensure normal generation of the Tile. Failure to do so may result in an exception to the Tile generation process and failure to generate Result Data.
SPSTextureCompressType
ENU
(Optional)
Set whether the source 3D Tiles data is an ellipsoid scene. Boolean
Parallel Tasks
(Optional)
Set the number of tasks executed by the Spark cluster at one time. The recommended number of tasks is the total number of cores of all workers in the cluster. It is recommended not to exceed 50. Integer

Output Result

Parameter Name Parameter Description Parameter Type
3D Tiles to S3M Storage Path of Result Tile Data String