Terrain Tile (TIN) Overlay Ocean

Instructions for Use

Generates Terrain Tiles (TIN) with an Ocean effect based on a specified ocean extent.

The Spatial Range of the specified vector face should be within the Spatial Range of the source Terrain Tiles (TIN), that is, the Spatial Range of the source vector face cannot exceed the Spatial Range of the source Terrain Tiles (TIN).

If you want to see the Ocean effect in the scene, you need to check Ocean in the Scene tab-> Scene Properties button-> Scene Properties panel after the scene loads the result Tile Data.

Parameter Description

Parameter Name Parameter Description Parameter Type
TIN Terrain Tile Config File (*.sct) of input source Terrain Tiles (TINs) String
Vector Region Dataset Input Source Vector Region Dataset to determine the ocean overlay region. Dataset
Whether the vector surface is Land Polygon
(Optional)
Set whether the vector surface data is treated as Land Polygon. It is not checked by default. In this case, the range of the source vector plane data is the range of Ocean. If checked, the vector plane area does not affect the Ocean range, which is still the land, and the remaining range of the source Terrain Tiles (TIN) after removing the source vector plane data is used as the Ocean range. Boolean
Target Path Set the storage path for Result Data. String
Tile Name Set the Data Name of the resulting Tile. String

Output Result

Parameter Name Parameter Description Parameter Type
Terrain Tile (TIN) Overlay Ocean Generate Ocean Extensions. Build Map with a vector surface, black for land and white for ocean, and then generate 3D Tiles for Global. 3D Tiles range to match TIN Terrain range Boolean