Points to TIN Terrain Tiles

Feature Description

This tool is used to generate TIN terrain tiles based on point dataset.

Parameter Description

Parameter Name Parameter Description Parameter Type
Point Dataset Enter Source Point Dataset for Generate Tiles DatasetVector
Elevation Property Field
(Optional)
Select the property Property Field in the source Point Dataset that represents the elevation information. Elevation information can be used to ensure that Terrain Tiles (TINs) accurately reflect terrain complexity and features. String
Tile Name:
(Optional)
Sets the Data Name of the resulting Tile String
Storage Path: Set the path to store the result Tile Data String
Storage Type:
(Optional)
Sets the Tile Storage Type, including Raw, Compact.
  • Raw: Data is not compressed and the original information is retained.
  • Compact: Uses certain compression and encryption mechanisms to compress and encrypt data during generation. 
StorageType
Organization Type:
(Optional)
Sets the Result Data organization type, including Block Storage and Tile Storage.
  • Block storage: Use fixed-size block files to store data, which can improve the loading efficiency of data in the front end.
  • Tile Storage: Use a tile-free size to store data
Integer
Process Thread Count:
(optional)
Sets the number of threads assigned to the operation.When the number of threads is 0, it means the thread count is set to the maximum number of cores on the current computer. Integer
Start Layer
(Optional)
Set the start layer number of Terrain Tiles. The software will automatically calculate the default start layer according to the source data. It also supports customization, but note that the start layer must be less than end layer. Integer
End Layer
(Optional)
Set the end layer number of Terrain Tiles. The software will automatically calculate the default end layer according to the source data. It also supports customization, but it should be noted that the end layer is greater than start layer. Integer
Fine Layer Error (Meters)
(Optional)
Sets the fine layer error, which controls how fine the Terrain Tiles (TIN) are.
The smaller the error, the finer the result. This parameter affects the finest level directly and the other levels indirectly.
Double

Output Result

Parameter Name Parameter Description Parameter Type
Build terrain tiles (TINs) from point dataset Result Terrain Tiles Storage Path String