Raster Dataset to TIN Terrain Tiles
Usage Instructions
This tool supports generating Terrain Tiles (TIN) based on a raster dataset.
Parameter Description
| Parameter Name | Parameter Description | Parameter Type |
|---|---|---|
| Raster Dataset | Select the source raster dataset for tile generation. | DatasetGrid |
| Tile Name: (Optional) |
Sets the data name of the result tiles. | String |
| Storage Path: | Sets the path to store the resulting tile data. | String |
| Scene Type: (Optional) |
Sets the scene type for the resulting data.
|
SceneType |
| Storage Type: (Optional) |
Sets the storage format for the result tiles, including Original and Compact.
|
StorageType |
| Organization Type: (Optional) |
Sets the organizational type for the result data, including Block Storage and Tile Storage.
|
CacheOrganizationType |
| Normal Map Size (pixels): (Optional) |
This parameter is only available when "With Normals" is checked. Sets the tile block size for the generated normal map, in pixels. Options include 32*32 and 64*64. | CacheSampleSize |
| Start Level (Optional) |
Sets the starting level number for the result tile data. The start level stores the coarsest tile data. The software will calculate a default start level based on the source data directly. Customization is also supported, but note that the start level must be less than the end level. |
Integer |
| End Level (Optional) |
Sets the ending level number for the result tile data. The end level stores the finest tile data. The software will calculate a default end level based on the source data directly. Customization is also supported, but note that the end level must be greater than the start level. |
Integer |
| Finest Level Error (meters) (Optional) |
Sets the finest level error, used to control the detail level of the terrain tiles (TIN). A smaller error value results in finer details. This parameter directly affects the finest level and indirectly affects other levels. |
Double |
| Thread Count: (Optional) |
Sets the number of threads allocated for this operation. A thread count of 0 means using the maximum number of cores available on the current computer. | Integer |
| Compression (Optional) |
Sets whether to compress the result tile data. | Boolean |
| With Normals (Optional) |
Sets whether the result tile data includes normals. With normals enabled, the TIN display will have noticeable light and shadow effects, enabling operations such as slope and aspect analysis. |
Boolean |
| High Precision (Optional) |
Sets whether the tile data is of high precision. High-precision terrain tiles (TIN) can be used for related TIN operations, such as Boolean operations and surface operations. |
Boolean |
| Preserve Precision (Optional) |
Sets whether to preserve precision. When checked, the finest level error is typically smaller, making the result tile data more detailed. |
Boolean |
| Constraint Feature Set (Optional) |
Inputs a 3D point dataset that constrains the generation effect of the result tiles. | DatasetVector |
| Feature Influence Distance (Optional) |
Sets the horizontal influence distance of constraint point features on point objects within the original raster dataset, in meters. The elevation values of original point objects within the influence distance will be recalculated via interpolation, making the result tiles fit the constraint features more closely. | Double |
Output Result
| Parameter Name | Parameter Description | Parameter Type |
|---|---|---|
| Tile Result Path | The path to the tile results. | String |