Raster Dataset to TIN Terrain Tiles

Usage Instructions

This tool supports generating Terrain Tiles (TIN) based on a raster dataset.

Parameter Description

Parameter Name Parameter Description Parameter Type
Raster Dataset Select the source raster dataset for tile generation. DatasetGrid
Tile Name:
(Optional)
Sets the data name of the result tiles. String
Storage Path: Sets the path to store the resulting tile data. String
Scene Type:
(Optional)
Sets the scene type for the resulting data.
  • If the source raster dataset uses a planar coordinate system, the scene type can only be set to Flat.
  • If the source raster dataset uses a geographic coordinate system, the scene type can only be set to Spherical.
  • If the source raster dataset uses a projected coordinate system, the scene type can be set to Flat or Spherical.
SceneType
Storage Type:
(Optional)
Sets the storage format for the result tiles, including Original and Compact.
  • Original: Does not compress the data, preserving original information.
  • Compact: Employs specific compression and encryption mechanisms to compress and encrypt data during generation.
StorageType
Organization Type:
(Optional)
Sets the organizational type for the result data, including Block Storage and Tile Storage.
  • Block Storage: Uses fixed-size block files to store data, which can improve data loading efficiency on the front end.
  • Tile Storage: Uses tiles without a fixed size to store data.
CacheOrganizationType
Normal Map Size (pixels):
(Optional)
This parameter is only available when "With Normals" is checked. Sets the tile block size for the generated normal map, in pixels. Options include 32*32 and 64*64. CacheSampleSize
Start Level
(Optional)
Sets the starting level number for the result tile data. The start level stores the coarsest tile data.
The software will calculate a default start level based on the source data directly. Customization is also supported, but note that the start level must be less than the end level.
Integer
End Level
(Optional)
Sets the ending level number for the result tile data. The end level stores the finest tile data.
The software will calculate a default end level based on the source data directly. Customization is also supported, but note that the end level must be greater than the start level.
Integer
Finest Level Error (meters)
(Optional)
Sets the finest level error, used to control the detail level of the terrain tiles (TIN).
A smaller error value results in finer details. This parameter directly affects the finest level and indirectly affects other levels.
Double
Thread Count:
(Optional)
Sets the number of threads allocated for this operation. A thread count of 0 means using the maximum number of cores available on the current computer. Integer
Compression
(Optional)
Sets whether to compress the result tile data. Boolean
With Normals
(Optional)
Sets whether the result tile data includes normals.
With normals enabled, the TIN display will have noticeable light and shadow effects, enabling operations such as slope and aspect analysis.
Boolean
High Precision
(Optional)
Sets whether the tile data is of high precision.
High-precision terrain tiles (TIN) can be used for related TIN operations, such as Boolean operations and surface operations.
Boolean
Preserve Precision
(Optional)
Sets whether to preserve precision.
When checked, the finest level error is typically smaller, making the result tile data more detailed.
Boolean
Constraint Feature Set
(Optional)
Inputs a 3D point dataset that constrains the generation effect of the result tiles. DatasetVector
Feature Influence Distance
(Optional)
Sets the horizontal influence distance of constraint point features on point objects within the original raster dataset, in meters. The elevation values of original point objects within the influence distance will be recalculated via interpolation, making the result tiles fit the constraint features more closely. Double

Output Result

Parameter Name Parameter Description Parameter Type
Tile Result Path The path to the tile results. String