Stretch Surface to Generate Model Tiles
Instructions for Use
Take 2D or 3D surface as the source data, and finally generate Model TilesS3M data after Tile generation, data stretching, Texture Map and other settings.
Parameter Description
Parameter Name | Parameter Description | Parameter Type |
---|---|---|
Source Datasource | Select Data Source where Source Dataset is located | Datasource |
Source Dataset: | Select Source Vector Surface Data | DatasetVector |
Tile Name: (Optional) |
Set the File Name of the resulting Tile Data. If the parameter value is null, the source Dataset Name is used as the Tile Name. | String |
Output Path: | Set Result Tile Data Storage Path | String |
File Processing Type: (Optional) |
Set the file processing type, including replace and append. The default is replace.
|
ProcessFileType |
S3M Version: (Optional) |
Set S3MTile Version including S3M 1.0, S3M 2.0, S3M 3.0, S3M 3.01, Default is S3M 3.01 | S3MVersion |
Vertex Optimization Method: (Optional) |
Set the vertex optimization method. The default is MeshOpt. When the S3M version is S3M 1.0 or S3M 2.0, the vertex optimization mode only supports non-compression. When the S3M version is S3M 3.0 and S3M 3.01, the vertex optimization mode supports non-compression and MeshOPT.
|
VertexOptimizationType |
Property Storage Type: (Optional) |
Set the Attributes storage type of the data, including S3MD, ATTRIBUTE, and DB.
|
AttributeExtentType |
Scene Type (Optional) |
Set the Scene Type of the resulting Tile Data, including Planar and Spherical. The default is Spherical.
|
PrjCoordSysType |
Process Thread Count: (Optional) |
Set the number of threads assigned to the operation. The default is 8. When the number of threads is 0, it means that the number of threads is the maximum number of cores of the current computer. | Integer |
Field of Stretch Height: (Optional) |
Set the total height of the vector face extrusion by selecting the Property Field identifying Extended Height or typing the number directly. The default is 20. | String |
Bottom Elevation Field: (Optional) |
Set Bottom Altitude for Data, Set | String |
Object ID field: (Optional) |
Select Property Field | String |
Vertex Weight Mode: (Optional) |
Set the vertex weight mode used to determine the key attribute values used to distinguish and describe objects in the resulting Tile Data. The choices are None, Dataset Field, and Height. The default is None.
|
VertexWeightMode |
Eigenvalue (Optional) |
Available only when the vertex weight mode is Dataset Field. Used to set the specified Property Field as the Eigenvalue field. | String |
Texture Coordinates (Optional) |
Set whether Result Data has Texture Coordinates, which is not checked by default. | Boolean |
Face Simplification (Optional) |
This option is available only when the file processing type is Replace and sets whether or not face simplification occurs. | Boolean |
Contour Line (Optional) |
Set whether the resulting Model Data has a contour line, which is not checked by default. | Boolean |
Tile Width (m): (Optional) |
Set the Tile side length in meters. Different side lengths of Tile correspond to different scales. When the data is dense and the geometry and texture are simple, the Tile edge length can be set to a large value, such as 1000. When the data is sparse and the geometry or texture is complex, the Tile edge length can be set to a small value, such as 200. | Double |
Filtering Threshold: (Optional) |
Set a threshold to filter out sub-objects with a roughness layer smaller than this threshold, in meters, to improve performance on large scene data. The finest layer does not filter sub-objects. For example, a filtering threshold of 2 will filter out subobjects with less than 2 meters of half of the diagonal length of the bounding box in the rough layer. | Double |
LOD level number: (Optional) |
Set the LOD level number for Tile Data. The default is 3. | Integer |
Layer Height: (Optional) |
This parameter is used only when the file processing type is Replace. It is used to set the layer height of each layer in the layered model. It is used in conjunction with the number of layers. | String |
Number of Layers: (Optional) |
Is used for the number of layers of Set Model layering. It needs to be used together with the layer height. If only the number of layers is set and the layer height is not set, data layering will not be performed. | String |
Material Type: (Optional) |
Set the material type for Result Data, including Common Material, UE, and Unity Material.
|
MaterialType |
Topside Mapping Mode: (Optional) |
Set the mapping mode for the top side of Model Data, including Repeat Times and Real Size.
|
TextureRepeatMode |
Top Map Field: (Optional) |
Select the Property Field containing the Top Map File Path information from the drop-down menu. | String |
Top U: (Optional) |
Set Model Top U mapping information.
|
String |
Top V: (Optional) |
Set Model Map information for the top V direction.
|
String |
Side Texture Mode: (Optional) |
Set the mapping mode on the side of Model Data, including Repeat Times and Real Size.
|
TextureRepeatMode |
Side Texture Field: (Optional) |
Select the Property Field containing the Top Map File Path information via drop-down menu. | String |
Side U: (Optional) |
Set Model Map information for the side U direction.
|
String |
Side V: (Optional) |
Set Model Map information for the side V direction.
|
String |
Output Result
Parameter Name | Parameter Description | Parameter Type |
---|---|---|
Vector Face Stretch Generate Tiles | Result Model Tiles Path | String |