Particle Object Management window

Activate the Particle Object Management "window by selecting any Particle Object in the current Scene. As shown in the figure below, the operation area is mainly divided into three parts: toolbar, Context Menu, and Parameter Settings.

Figure: Particle Object Management Window

Particle Object Management Window Toolbar

The Particle Object Management window toolbar provides five Function Buttons for different levels of 3D Geometry.

  • Add child object: Click the button to add a child object to an object of this level. The emitter level does not support adding child objects.
  • Clear sub-objects: Click the button to remove all sub-objects of the object at this level. The emitter level does not support clearing sub-objects.
  • Remove: Click the button to remove the object of this level and all its sub-objects. Particle Object level cannot be removed.
  • Import Particle Object: Select the Particle Object level and click the button to pop up the Open dialog box to find and locate the 3D particle resource file to be imported. The resource file is in *.par format (i.e. XML file). Record the values of the parameters of the 3D Particle and the particle system object it holds. Click Open.
  • Export Particle Object: Select the Particle Object level and click the button to pop up the Save As dialog box. Select the storage location of the 3D particle resource file to be exported. The resource file is in *.par format (i.e. XML file). Record the parameter values of 3D Particles and the particle system objects they hold. Enter the file name of the new particle resource file, and click Save.

Context Menu in the Particle Object Management window

In The Particle Object Management window, the Context Menu function is provided for the user to manage all 3D Particles in the scene, Particle Objects of SuperMap and their sub-objects.

Particle Object Management window

Parameter Description

In the Particle Object Management window, the Particle Object of SuperMap is mainly divided into three layers: the parameters of Particle Object, the parameters of particles (particle system), and the parameters of emitters.

    Click the right mouse button on the
  1. created Particle Object, select the "Attribute" item in the pop-up Context Menu, and activate the "Particle Object Management" window. After selecting the Particle Object root node hierarchy in the tree structure, you can edit the Particle Object layer parameters.
    Figure: Particle Geometry Diagram
    • Location:
      • Height Mode: Sets the height mode used by the Particle Object. For height mode, see: About the height mode for details.
      • Data from: the source of Select Data, which is aboveground data or underground data. Wherein the underground data is used for displaying the underground Scene effects.
      • X, Y, Z coordinates: 3D coordinate values of the Particle Object's position. X and Y latitude and longitude coordinates cannot exceed ± 180.
    • Zoom: Set the zoom-in or zoom-out ratio along the (X, Y, Z) axis respectively.
  2. To edit the layer structure parameters of
  3. particles (particle system), select the Particle root node level in the tree structure to edit the Particle Object layer parameters.
    Figure: Particle Geometry Particle System Parameter Figure: Particle Geometry influencer parameter Figure: Particle Geometry influencer parameter Figure: Particle Geometry influencer parameter

  4. Parameter editing of the
  5. particle emitter layer structure.
    Figure: Particle Emitter Figure: Particle motion parameter

  6. Enable Instant Refresh and Apply: Click Apply to assign the changed particle attribute parameters to the Particle Object and Display Effects. Selecting Enable Instant Refresh for a Particle Object in the scene updates the changed parameters in real time.