react-native-mobilex 开发文档
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    Interface IMap3D

    三维地图/场景的持久化配置,包含相机、环境、图层、动画和天气等场景状态。

    interface IMap3D {
        animation?: AnimationParam;
        annotation3D?: IAnnotation3D;
        atmosphere?: IAtmosphere;
        bloomEffect?: IBloomEffect;
        camera: ICameraParam;
        clouds?: ICloud;
        colorCorrection?: IColorCorrection;
        depthTestAgainstTerrain?: boolean;
        entityGraphicLayers?: IEntityGraphicLayer[];
        fog?: Fog;
        graticule?: IGraticule;
        hdrEnable?: boolean;
        lighting?: GlobeLighting;
        particleLayers?: IParticleLayer[];
        primitiveGraphicLayers?: IPrimitiveGraphicLayer[];
        quality?: number;
        s3mTilesLayers?: S3MTilesLayer[];
        scanEffect?: IScanEffect;
        shadow?: Shadow;
        skybox?: ISkybox;
        sun?: ISun;
        terrainExaggeration?: number;
        terrainLayer?: ITerrainLayer;
        weather?: null | Rain | Snow;
    }

    Hierarchy

    Index

    Properties

    animation?: AnimationParam

    动画

    annotation3D?: IAnnotation3D

    天地图3维注记

    atmosphere?: IAtmosphere

    大气

    bloomEffect?: IBloomEffect

    泛光设置

    camera: ICameraParam

    相机参数,指定相机位置和方向

    clouds?: ICloud

    云层

    colorCorrection?: IColorCorrection

    颜色校正

    depthTestAgainstTerrain?: boolean

    深度检测

    entityGraphicLayers?: IEntityGraphicLayer[]

    矢量图形图层

    fog?: Fog

    雾化

    graticule?: IGraticule

    经纬网

    hdrEnable?: boolean

    hdr(高动态光照渲染,一种提高影像亮度和对比度的处理技术)

    lighting?: GlobeLighting

    地球光照阴影

    particleLayers?: IParticleLayer[]

    粒子特效图层

    primitiveGraphicLayers?: IPrimitiveGraphicLayer[]

    primitive 图形图层

    quality?: number

    画质

    s3mTilesLayers?: S3MTilesLayer[]

    切片图层

    scanEffect?: IScanEffect

    扫描线效果

    shadow?: Shadow

    对象阴影

    skybox?: ISkybox

    天空盒

    sun?: ISun

    太阳

    terrainExaggeration?: number

    地形夸张系数。默认为 1

    terrainLayer?: ITerrainLayer

    地形图层

    weather?: null | Rain | Snow

    天气特效