By adjusting time and sky weather parameters, it simulates realistic weather lighting effects.
When used in a spherical scene, first ensure that the geographical origin is set. Then adjust the scene view to first-person perspective to experience more realistic weather lighting effects.
- Click the Scene->Weather Adjustment button to open the adjustment panel.
- The default time is the computer's local time. You can change the sunlight effect by adjusting the timeline slider.
- Click to enable the Sky Weather System, and select from various weather presets such as sunny, cloudy, rainy, snowy, etc., as needed.
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Based on the selected weather, you can further adjust according to specific parameter values.
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Wind Direction: Affects the movement direction of volumetric clouds;
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Wind Speed: Affects the movement speed of volumetric clouds;
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Raindrop Count: The number of raindrop particles in rainy weather;
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Puddle: Simulates the reflection effect of puddles on the ground;
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Snowflake Count: The number of snowflake particles in snowy weather;
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Snow Accumulation: Simulates the effect of snow accumulation on the ground;
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Color Adjustment: This parameter only affects the appearance of sky weather objects;
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Sun: The main light source in the scene;
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Sky Light: The auxiliary light source in the scene;
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Volumetric clouds, atmosphere, height fog, volumetric fog, volumetric light, etc., are consistent with the concepts in UE. Refer to UE's documentation for details.
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Skybox: A background that surrounds the data using a sphere. It allows users to use skybox textures in HDR format. Before referencing, place the corresponding skybox texture assets in the specified location of the plugin package. The specific location is: \Plugins\SuperMap HiFi 3D SDK for Unreal\Content\Resource\Sky